- HOW TO USE SWEETFX WITH MASTER EFFECTS MOVIE
- HOW TO USE SWEETFX WITH MASTER EFFECTS CODE
- HOW TO USE SWEETFX WITH MASTER EFFECTS SERIES
- HOW TO USE SWEETFX WITH MASTER EFFECTS SIMULATOR
Well, I just tweaked a bit more and I must say I'm VERY impressed with this! Started a scenario on GEML route set in the early evening and the lighting was amazing, the sunshine filling the cab and the light actually looking like it was filtering through the trees, with dark contrasty shadows trackside. Version 3.1.2 was released on March 6th 2018 If you googlebing you can find pictures and even videos of different use scenarios for different video games, if you are curious. Train Sim fans have a long history of tinkering with files - this, compared with what you do in the TS Editor, is really easy. But there is no "one-size-fits-all" setting. Some games - like TS - profit from different effects at different daytimes or maps. Some games and game engines won't work with certain adjustments. You can "live-edit" for example the "MasterEffect.h" file (written in plain English) activate effects by simply turning a 0 into a 1 and change values of all the available effects to your liking. you can adjust them to your liking! It takes only a little bit of editing and you can make the game look all kinds of ways.įrom slightly enhancing existing graphic effects (Depth of Field, Ambient Occlusion?), to all sorts of crazy things (like Chromatic Aberration, old CRT monitor look and scanlines included!) The beauty of these home-baked shaders and libraries is. Now, I know, what some of you are thinking. It has a great depth effect, making the trains look like the train models you all seem to still keep around (or even play with?!).Īnother way is to use the aforementioned post-processing graphic effects. But for 3D you need either glasses or a 3D monitor anyway). You should try it out! (My old screenshots on the earlier forum pages are now gone forever.
HOW TO USE SWEETFX WITH MASTER EFFECTS SIMULATOR
Train Simulator works really well with stereoscopic 3D. One way, I like to play Train Simulator, is using Nvidia's 3D driver. In short - graphics are important, in my opinion. On the other side, there are moments of - may I say - beauty to be found!* When you get a pre-baked sunset to look at, starring at that evening sky, those non-volumetric clouds passing majestically and slowly by, while you are passing a red signal, or a train - with lights on - passes you, and you see some surprising shader effects by that lightsource, that flashed by you(r train), getting some passes too. Yet there is only so much you can do with these 2D texture maps for trees, or the un-bump-mapped gravel on the ground, etc, etc. The improvements in the last iterrations helped a lot on the rendering side of things.
HOW TO USE SWEETFX WITH MASTER EFFECTS CODE
On one side, the base code is old - really old (look at those static water maps). sorry, Dovetail's "Train Simulator" games are a two-headed snake, in that regard. Among video game players, we get called a dirty name, I won't repeat. Our modern graphic cards may still get to sweat when they have to do brute-force 3x3 SSAA or equal tasks, like rendering in 4K and preferably in >60FPS, but otherwise, there is plenty of power to do additional number crunching.
HOW TO USE SWEETFX WITH MASTER EFFECTS SERIES
The ReShade-Crew created a simple installer for ReShade.Ever since I first layed hands on Boris' ENB Series home-baked D3D9.dll's - and later on SweetFX came around - I am a firm believer in Post-Processing visual effects. The impact depends on the effects the preset uses.Ĭreating a look by tweaking colors, contrast and gamma has nearly no impact. What about my performance when using ReShade? It doesn´t care if you use ReShade (nor SweetFX). If possible - post a screenshot of your suggestion. I am grateful for every (serious) input and opinion. Here is a great resource to get inspired. My goal is to create a preset which has nearly no impact on performance which I achieved
HOW TO USE SWEETFX WITH MASTER EFFECTS MOVIE
What I am curious about is what kind of look you would like to see in Arma 3.ĭo you have a particular Movie or TV Series whose color scheme / look you really likeĪnd would love to see and play ingame in Arma 3? Now I want to make a "Movie Look" ReShade preset. It can change the ingame look in many different ways depending on the preset you use.
I am the creator of the Real Light ReShade presets for Arma 3.